FINAL FANTASY XIV can be SUCCESSFUL from Now On

FINAL FANTASY XIV can be SUCCESSFUL from Now On
I want to sugguet a method to make FINAL FANTASY XIV SUCCESSFUL from now on.
Are you saying it is not successful now!!
Don't say such shameful thing...
!?
There is only one method to change the present situation completely.
And that is?
Stop charging a monthly fee, and change to item fee, i.e. let user pay money to unlock new content.
Play for free!?
Nowadays many online can play for free and offer items for players to buy, that is the main income. Games selling package and charging monthly fee like FF11 and 14 are rare.
14 already started selling package and charging monthly fee, impossible to change isn't it...
Not really.
What!?
It's possible.
Reason?
FINAL FANTASY XIV already announced its service in China, and play for free with items for sell is very popular in China. Maybe they would follow this style in the market of China.
How is the situation in China?
Mainly item fee. In the past, monthly fee or playing time fee was common, but hacker analysed the code of online game and created their own server with item fee style. As a result companies started official item fee too.
Any other style?
Not monthly but playing time fee. The famous "World of Warcraft" is charging RMB $30 for 4000 minutes, i.e. around 360Yen for 66 hours, if you access continuously that's 3 days.
Not monthly but charge fee according to playing time huh.
Combining playing time fee with item fee. The first game using such style in China was SQUARE ENIX's CROSS GATE.
If that so, such system is possible to be adopted by FF14.
Well, CROSS GATE was a game in 2006, after that China market became item fee style mainly.
Huh.
There is fusion type too.
Fusion type?
For example, a certain game may have a playing time fee server, and have another server using item fee style. Something called Healthy Server, which restrict player's access time, exist too.
Healthy Server huh...
Combining playing time fee with item fee maybe good, but recent situation of FF14 is too bad and that can't solve the problem. Only play for free with items for sell is a possible solution.
Why could FF14 become successful by adopting this style?
Ultimately, that can cheat money from user infinitely.
Infinitely!?
For example, selling item with a lottery style. There is a change to get rare item if you continue to buy. Such evil business model can cheat 0.X million Yen from each player.
0.X million Yen from each player!?
One player paying monthy fee, income of a year is less than 20,000Yen, But item can be 0.X million Yen. Even though the number of users may drop to one tenth, they still can earn enough money. Not necessary to charge 0.X million Yen from each player, charging widely can have the same effect.
So they have no hope to increase users, so Japan, US and Europe may also change to item fee too.
Low player population means the Expansion Packs in future won't sell so much. Then just change to the evil item fee style. Free online game is popular in Japan, but I don't know the situation in US and Europe. If that is acceptable in those regions, they may adopt item fee worldwidely when they start service in China. In that case, FF14 will be successful at least in income.

This article is translated from MakoNako Japan. Please forgive us if there is any content hard to understand in English.

November 10, 2010 9:41 PM | FINAL FANTASY XIV | FINAL FANTASY XIV

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