| FINAL FANTASY XIV on Xbox 360? Possibility and When? |
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Today I want to talk about the possibility of a Xbox 360 version of "FINAL FANTASY XIV". |
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Till now, it is only on PS3 & Windows. |
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Why should they make a Xbox 360 version? |
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There are many reasons for them to avoid Xbox 360 version, one of those reasons is double charge problem. |
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Double charge problem? |
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Xbox Live's Gold Member have to pay Mircosoft a fee. And you need to pay another fee to play "FINAL FANTASY XIV". Someone said that SQUARE ENIX avoid Xbox 360 because they don't like such double charge problem. |
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Possible huh. |
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However, this problem has been solved. |
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Solved!? |
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In Japan, "Monster Hunter Frontier Online" will launch a Xbox 360 version on June 24. Its service will solve such problem. |
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How? |
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Xbox Live's service fee will combine with that of "Monster Hunter Frontier Online". Users don't need to worry about double charged. The sharing ratio between Capcom and Mircosoft can be arranged by themselves. |
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"Monster Hunter Frontier Online" can be registered from website other than Capcom's. Users just pay Mircosoft the same amount of money as they pay to other site, and the problem is solved. |
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I think "FINAL FANTASY XIV" can do the same thing. |
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つまり、Xbox
Combine the service fee of Xbox Live and FF14 huh. |
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Right, no double charge. |
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But FF14 don't need interface service, would they agree to share profit with Mircosoft? |
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Yep. Windows version is using their own system and the money won't flow to other company. I don't know the style on PS3, but if Sony Computer Entertainment don't charge any fee, SQUARE ENIX can earn all money. |
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If that so the plan this time is useless... |
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If the business style don't change, the plan maybe useless, but FF14 may have a new style. "FINAL FANTASY XI" had promoted a free of charge playing period in the past, maybe they would cooperate with other company to promote the game this time. That's why a Xbox 360 version is possible. |
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Huh. |
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But when is it going to happen... |
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"Monster Hunter Frontier Online" struggled more than 1 year on the system but fail, and they just provide a 12-month coupon of Xbox Live in the game package, and Capcom keeps all income from the service charge. Therefore, FF14 need to wait until Fall 2011 at least. |
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FF14 is scheduled for 2010, 1 year later huh. |
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So, even though it is possible, Xbox 360 version will be a far future. |
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By the way, is it meaningful for a Xbox 360 version? |
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Be honest, NO. |
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Don't talk something which make our conversation meaningless... |
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My "FINAL FANTASY XI" always freeze. Spending 1 hour in Besieged, when I could earn EXP it freezed. That rubbish made me mad. |
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Forget about personal trouble please... |
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Xbox 360's problem is the hardware spec, and the popularity of PS3. PC is evolving endless so it maybe meaningless to make Xbox 360 version. And they need to find a merit on Xbox 360 in such situation. |
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Anyway that's a future stuff. Users who only have Xbox 360 may want to play on their console, but we need to wait. |
| FINAL FANTASY XIII Shipped 5.55 million Worldwide. Figures of SQUARE ENIX's Games |
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We had talked about "SQUARE
ENIX's Financial Results Announced. Next Year Prediction and Stock Price
Fall to the Ground", and here are some new information from the Results Briefing Session. |
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Results Briefing Session for the Fiscal Year ended March 31, 2010 has announced the shipment data of particular games. Here we go. FINAL FANTASY XIII: 5.55 million copies
(Japan: 1.85 million copies, North America: 1.79 million copies, Europe: 1.77 million copies, Asia: 0.14 million copies)
DRAGON QUEST IX: 4.26 million copies
(Japan: 4.26 million copies)
BATMAN: ARKHAM ASYLUM: 3.24 million copies
(Japan: 30,000 copies, North America: 1.82 million copies, Europe: 1.39 million copies)
KINGDOM HEARTS 358/2Days: 1.49 million copies
(Japan: 0.54 million copies, North America: 0.75 million copies, Europe: 0.20 million copies)
DRAGON QUEST VI: 1.29 million copies
(Japan: 1.29 million copies)
JUST CAUSE 2: 0.92 million copies
(North America: 0.33 million copies, Europe: 0.59 million copies)
DISSIDIA FINAL FANTASY: 1.81 million copies
(Japan: 0.99 million copies, North America: 0.44 million copies, Europe: 0.38 million copies)
KINGDOM HEARTS Birth By Sleep:0.76 million copies
(Japan: 0.75 million copies, Asia: 10,000 copies) |
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"DISSIDIA FINAL FANTASY" will hit 1 million by selling 10,000 more copies in Japan. |
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Really close. |
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"FINAL FANTASY XIII" is the most important point this time. |
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1.85 million copies shipped in Japan. |
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Just as we expected in "FINAL FANTASY XIII Launched in Japan". |
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North America shipped 1.79 million copies, Europe shipped 1.77 million copies. How about that? |
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The figure is until March 31, 2010. Launching date outside Japan is March 9, so the sales should be more now. Sales in Japan is highest now, but the other regions may exceed that. |
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If they ship more, 6 million is not a dream. |
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If they could. |
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Please respond with more dream... |
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Xbox 360 version is selling with discount at amazon.com already. Discount rate in North America is usually low, but it is 20% discount now. PS3 version is 5% discount. Seems the market don't need Xbox 360 version. |
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It's difficult to determine which console should have more shipment in a simultaneous release. |
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Let's study other games' figure. |
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"DRAGON QUEST IX" shipped 4.26 million copies. |
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Only in Japan. And FF13 can't even reach the half of DQ9, we can know how the brand value of FINAL FANTASY drops in Japan. |
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"BATMAN: ARKHAM ASYLUM" had an unexpected result in Japan. It shipped 3.21 million copies to North America & Europe, but only 30,000 in Japan. |
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Outside Japan, people welcome a game adaptation of movie, but Japanese consider that is boring. |
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How about the 1.29 million copies of "DRAGON QUEST VI"? |
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As the first remake since Super Famicom, not satisfying. Just keep the same shipment of "Dragon Quest IV: Chapters of the Chosen" and "Dragon Quest V: Hand of the Heavenly Bride". |
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"JUST CAUSE 2" will launch in Japan on June 10. North America and Europe have it in March already, 0.92 million copies is the figure until March, There are another 1.19 million copies shipped in April, as announced. |
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That's all. |
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This year they have no big game like "DRAGON QUEST IX: Sentinels of the Starry Skies" and "FINAL FANTASY XIII ". Look forward to their strategy. |
| FINAL FANTASY XI, Success or Failure? |
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FINAL FANTASY XIV will start its service this year. Now should be a good time to review FINAL FANTASY XI. |
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You remind me that MakoNako was mainly for FINAL FANTASY XI. |
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We used to talk about FINAL FANTASY XI. only, then we change our subject to all games. |
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I have walked along with FINAL FANTASY XI, and now I want to make the final judgement for it. |
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Its service is still continuing... |
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So FF XI is a success or failure? |
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Failure isn't it? |
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Failure!? |
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I say "failure" because FF XI can only achieve a result far worse than it had expected. |
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But the balance sheet shows a good result by online-game department every year. You still think that is a failure? |
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Many people say FF XI is successful as it gave a good figure on the balance sheet, but that is only true recently. Overall, it is not so profit-making. |
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Overall? |
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Sorry I don't know the details, but when SQUARE and ENIX integrated, online-game department had tackled an extraordinary loss. We need to compare the profit with the extraordinary loss and the 10-year development cost. |
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I suppose it had made profit? |
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I hope so. |
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Hope so... |
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I don't know the whole figure. The point is, they started their online business under the flag of "PlayOnline", but at the end only FF XI is working, i.e. FF XI needs to cover the loss by other games and that is unclear. |
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Huh. |
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Even though there is a profit, I doubt if that is satisfactory. |
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I think making profit is good enough... |
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To make this profit, company needs to invest staff and capital. If those resources had been used in other projects, maybe they had earned more. We can't only look at the balance sheet, and this makes FF XI's evaluation vary. |
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Cost-effectiveness huh. |
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Also, we need to consider its effect on FINAL FANTASY's brand. |
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And the effect is? |
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Negative. FF XI had a bad effect on the sales of FF XII and FF XIII. |
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Why? FFX had sold 2.3 million, and FF XII kept a 2.2 million sales. CEO Wada had explained that at the Results Briefing Session for the First-Half of the Fiscal Year ending March 31, 2010. |
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It is stupid to trust his words directly. |
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Stupid!? |
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The true point of his words is, when PS2 sold 4.7 million consoles, FFX had sold 2.3 million. When PS2 hit 18.9 million, FF XII kept a 2.2 million sales. This means the brand of FINAL FANTASY won't be affected by console's sales, therefore FF XIII can sell a lot this time too. |
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Really. |
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By common sense, when console's sales increase, game's sales shouldn't equal or even lower than before. But FINAL FANTASY sales had dropped, and the reason is FF XI. |
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How can that be? |
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It had offended the taboo of a sequel-series, i.e. cut out the users. |
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Cut out the users? |
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Users buy sequel by habit. But reasons like unable to use Internet or buy an extra harddisk for PS2 etc., had blocked users to buy FF XI. Once the users had been cut off, they lost the habit to buy FF XII and XIII. |
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Really? |
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PS3 already hit 4.5 million, that is the same level of PS2's popularity at the time of FF X. However, the final sales figure of FF XIII will be around 2 million, 0.3 million worse than FF X. We can say FF XI made 0.3 million users abandon FINAL FANTASY series. |
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Oh... |
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Of course there are other reasons like economic downturn and high price of PS3 etc. But we can say FF XI had became the cause of collapse of the FF brand. |
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Cause of collapse!? |
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Hearing that, can we conclude that XI is a failure? |
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It depends on the result of the coming FINAL FANTASY XIV. Nowadays most people can connect to Internet. To play XIV you only need to buy PS3 and basically don't need extra cost. The problem is how to attract users. If the result is worse than XI, I need to ask what is the meaning of this 10 years. |
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Hope that is not the case. |
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Actually, after many years and the only outcome is FF XIV, that is hard to say it is successful. If all had been achieved according to the original plan, SQUARE EXIX should have became a great company. Nowadays, the concept of PlayOnline is just the same as SNS or online game portal site. You guys may heard about the success of SNS, and PlayOnline wanted to do that 10 years ago. Anyway, its boss wanted to make movie and everything gone wrong, really not funny huh. But this is the actual world. |
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I want to see PlayOnline working as it had been planned. |
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That's all. As mentioned before, FF XIV will be the real result of FF XI. We look forward to SQUARE ENIX and hope it would use online department's staff and capital correctly. |
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You have not touch the game itself. Is FF XI interesting? |
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That left for you guys to rate it. If you have meet good friend through XI, you can get more than its playability. If you consider communication as part of playability, that really varies from users. I have many opinions but I can only pray for an improvement in FINAL FANTASY XIV. |
| FINAL FANTASY XIII Review Without Spoiler |
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I've cleared. |
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So fast. |
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Person of leisure... |
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Yep. |
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Please don't admit that... |
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So how about the game? |
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For this review, we have no spoiler. However, as to explain the game system, we need to mention some brief image. Please understand. |
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What do you mean? |
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For example, I should say the story is straightforward. Someone may think this is already spoiler, but I won't talk more than that. So anyone who are playing or about to play would not be affected. Even though I talk some nearly spoiler stuff, those are included in the menu of the game's package. Of course there are people who don't want to know any information before playing, so that's your choice. |
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Quite difficult huh. |
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And we would talk about my playing time. You may figure out the total volume of the game from that and someone may not like to hear that. Anyway, let's go. |
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So how is the game? |
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Consider it as a game, and adopting our general game magazine Weekly Famitsu's review system, XIII only worth 8 points, with 10 as maximum. |
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8 points!? |
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You said "consider it as a game", so there is another point of view? |
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Yep. If we consider it as "FINAL FANTASY", it may worth 10 points. |
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If we consider it as "FINAL FANTASY"? |
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After all, what is GAME? Game can be anything which has playability. Something to play under certain rules. Chess and Reversi are games too, as they have playability. On the contrary, a novel is not a game. |
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That's right. |
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How to interact and make progress by oneself is important for playability. Chess and Reversi have 2 players interact with each other, and you are involved in the game for a long time. During that time, you move your chessman under certain rules and take down your opponent. That's playability. |
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Thinking that way, chess can be considered as having higher playability than Reversi because it has more rules. |
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As for FF XIII, user's involvement is little. So is that a game? That's why it only worth 8 points. |
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Huh. |
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But if we consider it as "FINAL FANTASY", I should say it worth 10 points, even though there are 2 types of FF. |
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2 types? |
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The first type is story-oriented. The even number sequel, i.e. FF II, IV, VI, VIII, X are story-oriented. Of course they have difference in system, but story is more important. Omit FF I, FF III, V, VII are FF that can be enjoyed with system alone. FF XI is online so omit that. And after story-oriented FF X, we've got FF XII with a complicated system. Then you can understand why FF XIII is story-oriented this time and playability is not the most important issue. |
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And you mean it worth 10 points under this circumstance? |
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You're right. There is a guy from Weekly Famitsu who gave XIII 9 points. I suppose he meant it worth 10 as FF and 8 as a game, so took a mean and gave 9 points to it. Other people gave 10 points for this newest FF though. |
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Then what is the actual weakness of XIII's playability? |
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User's involvement is very little in the prologue. |
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How little? |
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Firstly, walk a short distance and event cut-scene will start, walk again and not long you get another event. The event is quite long and you can drop the controller. With frequent cut-scene, the time you control the character is less than the time you watch event. I don't feel I am playing a game. |
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Users get little interaction huh. |
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This situation continues throughout the prologue. And this prologue is... |
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Is? |
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More than 20 hours. |
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20 hours for prologue!? |
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Therefore, users get no interaction for 20 hours. It is hard for someone who seek gaming in XIII. |
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Huh. |
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But we should noted that there are people who seek for story only. If you are that kind, you will enjoy XIII. |
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That depends huh. |
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But not anyone can enjoy the story, just like someone who love gun-action movie may not want to watch love romance. So there is another selection of user. |
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Many restrictions to enjoy XIII. |
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After 20 hours it comes to the middle stage and playability would be shown. You can see some comments on the internet said that XIII becomes more interesting in the middle stage, what I said is the reason. |
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So if you just play the prologue you would rate XIII badly. |
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But if you just chasing the main story, middle stage is as straightforward as prologue. The navigation system is good and there is always a pointer showly your next destination, you can't lose your way. So you can chase the story until ending stage, which is also straightforward. If you just chasing the main story, the same process continues until you clear the game. |
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That's why comments on the internet said that XIII is straightforward. |
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Consider the story only, prologue is 60%, middle stage and ending stage altogether is 40% of the game. |
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A really long prologue... |
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According to the package menu, the start of middle stage is when all characters join the party, and that allows playability to be exercised. That's why it becomes more interesting from that. |
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What is the difference? I don't think the number of party character can affect the system. |
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That is related to the story style. |
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Story style? |
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XIII focus on every character and change the party many times. Since the character you control has changed, each time you need to reset the equipment and "Optima". That's stressful. Blame the stupid story style. |
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Focus on every character makes the game not user-friendly. |
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And that makes you can't project your emotion at certain character, user can't become part of the game. Computer game is about controlling by youselves and project your emotion easily. That's why games are better than other media. Focus on every character is not a good method for game. |
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So XIII is rubbish? |
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Depends on your playing time and endurance. If you abandon the game at prologue, you would say it is rubbish. If you can endure until middle stage and enjoy all those stuff not related to the story, that worth 10 points. |
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So XIII worth 10 points? |
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No. |
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Why? |
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People who abandon the game at prologue have their point. It's okay for a 2 to 3 hours prologue. But 20 hours is a problem and that should be blamed. |
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Many sad things huh. |
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Then we should talk more precisely, both good and bad points. |
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Good points first. |
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Let see... XIII has good points? |
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Hey... |
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The auto function is good. |
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Auto function? |
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When you come near a NPC, they talk automatically. No need to press ○. That's convenient. Hope other games can adopt. |
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New style for RPG. |
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Not only NPC, party characters talk when walking. I think if they use this system instead of cut-scene, prologue don't need 20 hours. Hope there will be a new system combining story and gaming. |
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Look forward to next time. |
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There is a Retry function for battle. Die in battle don't need to start again from save point, but right before encounting the enemy. This makes you can try to fight strong monster without worry. Even though you lose, you can revise your setting and challenge again immediately. That can be good but bad also. |
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Why is that bad? |
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You don't need to play carefully. That is quite easy for a game. But XIII's battle is quite long so the system is useful though. |
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Lack of excitement huh. |
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If you use a controller with auto function, you can use the auto command and the battle can be done without your effort. The auto command is good and no need to control yourselves. Of course you can control manually and fight a better result, but that takes your effort. Using such auto function may ruin the palyability but I feel the staff had designed the game for that. |
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How about bad points? |
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Growing system is stressful. |
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Stressful... |
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No Level-up but accumulate points. Then use the points to improve the parameters. That's stressful because you need to open the menu and rise the parameters yourselves, and you need to watch the gauge rising gradually. If there is a auto growing system would be better. |
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People playing now can easily understand that. |
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For battle, you can't move your character is not good. |
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Move? |
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Position is quite important, but you can't change your position freely. I order the defender to self-explode but my character is too close and die and game over. So it would be better if you can move your character. But that may allow you to escape from any attack of the enemy. |
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That needs a full revise on all enemy action. |
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Also, the names are bad. |
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Names are bad? |
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The terms are hard to remember. That's a fault. |
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What do you mean? |
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For example, fal'Cie, l'Cie, Pulse all sound similar. When these words continue, you don't know what's going on. I think they should choose some better words. I can't remember those terms. |
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Oh... |
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There is nothing called armor. Item can be bought from safepoint and no need for street. I don't think that's necessary though. There is no tradition FF fanfare too. That depends on what you seek in XIII. |
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Fans of course want the fanfare. |
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That's all. The visual is really good and best for those who want to play slowly and enjoy the scenery around. A selection of user. |
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How about you? |
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That's classified. |
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Why do you talking like "The Melancholy of Haruhi Suzumiya"... |
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That's all for FF XIII review. This article is directly translated from the same stuff at MakoNako Japan so some English maybe strange. Sorry about that. Oversea gamers will get FF13 on March 9, 2010. Amazon.com has begun the pre-order for PS3 version and Xbox 360 version. Check it out. |